SAN losses can have different causes: violence, helplessness, or unnatural. |
If you lose SAN ≥ 5 in a single roll, a temporary insanity occurs in which you either flee, fight, or surrender. |
If your SAN reaches BP or drops beneath it, you gain a long-term mental disorder and lose one motivation in exchange. |
If your SAN drops to 0, you go insane. |
Describe your SAN loss! |
If you lose SAN due to violence or helplessness without suffering a fit of Temporary Insanity or reaching the BP, check the appropriate box on the character sheet; if you have checked all three boxes, your player character is considered adapted to that category. |
SAN losses can be projected onto a bond by spending 1d4 WP and reducing the bond's score by the same amount. |
If you already suffer from a mental disorder and lose SAN or if you are exposed to the trigger of the disorder, you are at risk of an acute episode. |
You can try to push back an impending fit of temporary insanity or an acute episode by spending 1d4 WP and rolling a SAN test. |